#ifndef __PLAYER_ENTITY_STATE_NAMES_HPP__
#define __PLAYER_ENTITY_STATE_NAMES_HPP__

enum PlayerEntityStateName
{
	PLESN_IDLE,
	PLESN_MOVE, //obsolete
	PLESN_MOVE_LEFT,
	PLESN_MOVE_RIGHT,
	PLESN_ATTACK,
	PLESN_EXPLODE,
	PLESN_DIE,
	PLESN_LISTEN
};

#endif //__PLAYER_ENTITY_STATE_NAMES_HPP__

//EOF
